Brain of teh Zwarm Developers: robin

Login name:
robin
Total Commits:
615 (95,9%)
Lines of Code:
9.661 (100,0%)
Most Recent Commit:
2016-02-03 22:54

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Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 615 (100.0%) 9661 (100.0%) 15.7
Assets/Scripts/Glyph/ 45 (7.3%) 1769 (18.3%) 39.3
Assets/Scripts/GUI/ 38 (6.2%) 1640 (17.0%) 43.1
Assets/Scripts/Entity/Abstract/ 22 (3.6%) 1410 (14.6%) 64.0
Assets/Scripts/ 49 (8.0%) 1304 (13.5%) 26.6
Assets/Scripts/Entity/Abstract/System/ 18 (2.9%) 1166 (12.1%) 64.7
Assets/Scripts/Entity/Concrete/ 29 (4.7%) 648 (6.7%) 22.3
Assets/Scripts/Entity/ 12 (2.0%) 341 (3.5%) 28.4
Assets/Levels/ 40 (6.5%) 338 (3.5%) 8.4
Assets/Scripts/Entity/States/ 8 (1.3%) 289 (3.0%) 36.1
Assets/Scripts/Entity/GameObjects/ 19 (3.1%) 285 (3.0%) 15.0
Assets/Scripts/Entity/Abstract/Move/ 2 (0.3%) 180 (1.9%) 90.0
ProjectSettings/ 62 (10.1%) 166 (1.7%) 2.6
Assets/Scripts/Entity/Weapons/ 3 (0.5%) 108 (1.1%) 36.0
Assets/Ressources/Materials/ 28 (4.6%) 8 (0.1%) 0.2
Assets/Resources/Materials/ 44 (7.2%) 5 (0.1%) 0.1
Assets/Resources/Prefabs/Entities/ 12 (2.0%) 2 (0.0%) 0.1
Assets/Ressources/Prefabs/Blocks/ 2 (0.3%) 1 (0.0%) 0.5
Assets/Ressources/Prefabs/ 15 (2.4%) 1 (0.0%) 0.0
Assets/Ressources/Textures/ 24 (3.9%) 0 (0.0%) 0.0
Assets/Resources/Textures/fire/ 13 (2.1%) 0 (0.0%) 0.0
Assets/Resources/Textures/buttons/ 3 (0.5%) 0 (0.0%) 0.0
Assets/Resources/Textures/Horizont/ 13 (2.1%) 0 (0.0%) 0.0
Assets/Resources/Textures/ 25 (4.1%) 0 (0.0%) 0.0
Assets/Resources/Sounds/RCL/ 8 (1.3%) 0 (0.0%) 0.0
Assets/Resources/Sounds/ 2 (0.3%) 0 (0.0%) 0.0
Assets/Resources/Prefabs/Horizont/ 5 (0.8%) 0 (0.0%) 0.0
Assets/Resources/Prefabs/Blocks/ 14 (2.3%) 0 (0.0%) 0.0
Assets/Resources/Prefabs/ 22 (3.6%) 0 (0.0%) 0.0
Assets/Resources/Materials/Physic/ 2 (0.3%) 0 (0.0%) 0.0
Assets/Resources/Materials/Horizont/ 15 (2.4%) 0 (0.0%) 0.0
Assets/Resources/Materials/Fire/ 19 (3.1%) 0 (0.0%) 0.0
/ 2 (0.3%) 0 (0.0%) 0.0

Activity of robin

Most Recent Commits

robin 2016-02-03 22:54 Rev.: 79

WebGL Detection

12 lines of code changed in 3 files:

  • Assets/Scripts/GUI: MainMenu.cs (+12 -6)
  • ProjectSettings: GraphicsSettings.asset (changed), ProjectSettings.asset (changed)
robin 2016-02-03 19:56 Rev.: 78

remove border

1 lines of code changed in 1 file:

  • Assets/Scripts/Glyph: GActionButton.cs (+1)
robin 2016-02-03 19:42 Rev.: 77

GUI content margin to bottom

8 lines of code changed in 1 file:

  • Assets/Scripts/GUI: GUIMenu.cs (+8 -6)
robin 2016-02-03 19:28 Rev.: 76

GUI Scale

373 lines of code changed in 11 files:

  • Assets/Scripts/Entity: Utility.cs (+18)
  • Assets/Scripts/GUI: Credits.cs (+9 -90), GUIMenu.cs (new 159), GameOver.cs (+8 -91), Highscores.cs (+2 -4), HighscoresMenu.cs (+9 -92), MainMenu.cs (+25 -144), Pause.cs (+17 -118)
  • Assets/Scripts/Glyph: GBounds.cs (new 69), GButton.cs (+1 -1), GLimited.cs (+56 -56)
robin 2016-01-20 22:36 Rev.: 75

Bugfix: Button Margin mouseOver

11 lines of code changed in 3 files:

  • Assets/Scripts/Glyph: GBordered.cs (+9), GButton.cs (+1 -1), GFilled.cs (+1 -7)
robin 2016-01-20 21:54 Rev.: 74

New Features: Credits, Highscores.
Bugfix: Pausenzeit.
Upgrade: Unity 5.3.1f1, New Font Characters.

1318 lines of code changed in 44 files:

  • Assets/Levels: Credits.unity (new 169), FontDemo.unity (changed), GameOver.unity (changed), Highscores.unity (new 169), MainMenu.unity (changed)
  • Assets/Resources/Textures: Font.png (changed), avatar.png (new)
  • Assets/Scripts: PlayerObject.cs (+3 -4)
  • Assets/Scripts/Entity: Utility.cs (+18)
  • Assets/Scripts/Entity/Abstract: GeneralObject.cs (+19 -19), MovableEntity.cs (+7 -7), Projektile.cs (+5 -5)
  • Assets/Scripts/Entity/Abstract/System: State.cs (+8 -1), StateMachine.cs (+3 -3), SteeringBehaviors.cs (+10 -10)
  • Assets/Scripts/Entity/Concrete: Human.cs (+3 -3), PlayerCollider.cs (+1 -1), Zombie.cs (+2 -2)
  • Assets/Scripts/Entity/GameObjects: Wall.cs (+1 -1)
  • Assets/Scripts/GUI: Credits.cs (new 132), FontDemo.cs (+1 -1), GameOver.cs (+33 -49), Highscores.cs (new 97), HighscoresMenu.cs (new 125), MainMenu.cs (+64 -16), Pause.cs (+20 -3)
  • Assets/Scripts/Glyph: GBordered.cs (+11 -1), GButton.cs (+23 -5), GConcat.cs (+69 -18), GFilled.cs (+13 -1), GImage.cs (+14 -9), GString.cs (+12 -6), GVConcat.cs (new 76), WhiteboaRdCL.cs (+44 -13)
  • ProjectSettings: ClusterInputManager.asset (new 6), EditorBuildSettings.asset (changed), EditorSettings.asset (changed), GraphicsSettings.asset (changed), NavMeshAreas.asset (new 133), ProjectSettings.asset (changed), ProjectVersion.txt (new 2), QualitySettings.asset (changed), UnityAdsSettings.asset (new 11), UnityConnectSettings.asset (new 14)
robin 2014-12-09 03:55 Rev.: 73

TODO: betrügen in der Zeit möglich mittels Pause.

2 lines of code changed in 1 file:

  • Assets/Scripts/GUI: GameOver.cs (+2)
robin 2014-12-09 02:40 Rev.: 72

Quality Settings. Keystrore replaced (hint: laptop root pw)

0 lines of code changed in 3 files:

  • user.keystore (changed)
  • ProjectSettings: ProjectSettings.asset (changed), QualitySettings.asset (changed)
robin 2014-12-09 01:16 Rev.: 71

Bugfix von r70 war nicht korrekt. Jetzt funktioniert es richtig (afaik).

28 lines of code changed in 2 files:

  • Assets/Levels: MainMenu.unity (changed)
  • Assets/Scripts/GUI: PlayerGUI.cs (+28 -17)
robin 2014-11-27 00:03 Rev.: 70

Bugfix: Breite der GUI rechts unten wurde inkorrekter weise gecached.
Alles nun im Textformat statt binär.
8x Anti Aliasing

2 lines of code changed in 71 files:

  • Assets/Levels: FontDemo.unity (changed), GameOver.unity (changed), MainMenu.unity (changed), TestLevel.unity (changed)
  • Assets/Resources/Materials: Autounfall.mat (changed), Black.mat (changed), Green.mat (changed), Haus.mat (changed), Human.mat (changed), Human_Pistole.mat (new), Human_Shotgun.mat (changed), Kreuzung.mat (changed), Stop.mat (changed), Street.mat (changed), Wall.mat (changed), Wall_Cake.mat (changed), Wall_Hearth.mat (changed), Wall_Peace.mat (changed), White.mat (new), Zombie_Hat.mat (new), Zombie_Normal.mat (new)
  • Assets/Resources/Materials/Fire: Fire1.mat (changed), Fire2.mat (changed), Fire3.mat (changed), Fire4.mat (changed), Fire5.mat (changed), Fire6.mat (changed), Fire7.mat (changed), Fire8.mat (changed)
  • Assets/Resources/Materials/Horizont: H_Baum.mat (changed), H_Berg.mat (changed), H_Busch.mat (changed), H_Haus.mat (changed), H_Linie.mat (changed)
  • Assets/Resources/Materials/Physic: Wall.physicMaterial (changed)
  • Assets/Resources/Prefabs: Haus.prefab (new), PlayerTrigger.prefab (changed), Wall.prefab (changed)
  • Assets/Resources/Prefabs/Blocks: KreuzungsBlock.prefab (changed), StreetBlock.prefab (changed)
  • Assets/Resources/Prefabs/Entities: Human_Normal.prefab (changed), Player.prefab (changed), Zombie_Normal.prefab (changed)
  • Assets/Resources/Prefabs/Horizont: hBerg.prefab (changed), hHaus.prefab (changed)
  • Assets/Scripts/Glyph: GBordered.cs (+2 -12)
  • ProjectSettings: AudioManager.asset (changed), DynamicsManager.asset (changed), EditorBuildSettings.asset (changed), EditorSettings.asset (changed), GraphicsSettings.asset (changed), InputManager.asset (changed), NavMeshLayers.asset (changed), NetworkManager.asset (changed), Physics2DSettings.asset (changed), ProjectSettings.asset (changed), QualitySettings.asset (changed), TagManager.asset (changed), TimeManager.asset (changed)
robin 2014-09-24 22:15 Rev.: 69

5 lines of code changed in 2 files:

  • Assets/Scripts/Entity/Abstract: Entity.cs (+2 -2)
  • Assets/Scripts/Entity/Abstract/System: Observer.cs (+3)
robin 2014-06-15 22:03 Rev.: 68

Android Anpassungen

123 lines of code changed in 3 files:

  • user.keystore (new)
  • Assets/Scripts: PlayerObject.cs (+123 -123)
  • ProjectSettings: ProjectSettings.asset (changed)
robin 2014-06-15 20:41 Rev.: 67

ActionButton: Health.
GameOver Screen.
Waffen.
Menschen können nun schießen.
Balancing.
Android Nexus 7 Support.
Etnfernen von unnötigen Generics.

755 lines of code changed in 43 files:

  • Assets/Levels: FontDemo.unity (changed), GameOver.unity (new), TestLevel.unity (changed)
  • Assets/Resources/Prefabs/Entities: Human_Pistole.prefab (del), Human_Shotgun.prefab (del), Zombie_Normal.prefab (changed)
  • Assets/Resources/Sounds: schuss.mp3 (changed)
  • Assets/Resources/Textures/buttons: actionbutton_health.png (new)
  • Assets/Scripts: LevelScript.cs (+2 -2), PlayerHumanTrigger.cs (+11 -5), PlayerObject.cs (+27 -12), PlayerTrigger.cs (+31 -2)
  • Assets/Scripts/Entity: Utility.cs (+3 -2)
  • Assets/Scripts/Entity/Abstract: Entity.cs (+10 -4), GeneralObject.cs (+24 -11), ImmovableEntity.cs (+2 -2), MovableEntity.cs (+7 -7), Projektile.cs (+2 -2)
  • Assets/Scripts/Entity/Abstract/Move: MLeftRight.cs (+1 -1)
  • Assets/Scripts/Entity/Abstract/System: MessageDispatcher.cs (+2 -1), StateMachine.cs (+4 -4), SteeringBehaviors.cs (+13 -12)
  • Assets/Scripts/Entity/Concrete: Horizont.cs (+6), Human.cs (+13 -7), PBullet.cs (+1 -1), Zombie.cs (+51 -27)
  • Assets/Scripts/Entity/States: SHumanAim.cs (new 85), SHumanFlee.cs (+11 -4), SHumanFleeArmed.cs (new 49), SHumanFleeSlow.cs (+18 -3), SHumanWander.cs (+16 -5)
  • Assets/Scripts/Entity/Weapons: WeaponPistole.cs (new 44), WeaponShotgun.cs (new 25), Weapons.cs (new 39)
  • Assets/Scripts/GUI: GameOver.cs (new 132), MainMenu.cs (+4 -5), Pause.cs (+7 -6), PlayerGUI.cs (+13 -2)
  • Assets/Scripts/Glyph: GActionButton.cs (+102 -102)
  • ProjectSettings: DynamicsManager.asset (changed), EditorBuildSettings.asset (changed), InputManager.asset (changed), ProjectSettings.asset (changed)
robin 2014-06-15 06:02 Rev.: 66

Schussgeräusch (auf Tisch klopfen aufgenommen und etwas digital bearbeitet)

0 lines of code changed in 1 file:

  • Assets/Resources/Sounds: schuss.mp3 (new)
robin 2014-06-14 09:54 Rev.: 65

AktionsButtons: Cooldown, Kosten, Dauer, Inputs, Observer.
Laufen-Aktion funktioniert nun beim Drücken von 1 oder per klick auf den Button..

350 lines of code changed in 11 files:

  • Assets/Scripts: PlayerObject.cs (+19 -6)
  • Assets/Scripts/Entity/Abstract: Entity.cs (+2 -2), MovableEntity.cs (+21 -5)
  • Assets/Scripts/Entity/Abstract/System: Observer.cs (new 71)
  • Assets/Scripts/Entity/Concrete: Zombie.cs (+1 -2)
  • Assets/Scripts/Entity/GameObjects: Block.cs (+1 -1)
  • Assets/Scripts/GUI: PlayerGUI.cs (+92 -86)
  • Assets/Scripts/Glyph: GActionButton.cs (new 102), GButton.cs (+3 -7), GInteger.cs (+38 -21)
  • ProjectSettings: InputManager.asset (changed)
robin 2014-06-13 13:29 Rev.: 64

ActionButton Druckwelle: Hintergrund transparent und ausgeschaltet.

86 lines of code changed in 1 file:

  • Assets/Scripts/GUI: PlayerGUI.cs (+86 -81)
robin 2014-06-13 13:16 Rev.: 63

Actionbutton für Druckwelle zur GUI hinzugefügt.

3 lines of code changed in 1 file:

  • Assets/Scripts/GUI: PlayerGUI.cs (+3 -1)
robin 2014-06-13 13:10 Rev.: 62

Grafik für ActionButton: Druckwelle

0 lines of code changed in 1 file:

  • Assets/Resources/Textures/buttons: actionbutton_druckwelle.png (new)
robin 2014-05-05 05:22 Rev.: 61

GUI: Run-Button unten links anzeigen
GUI: Deaktivierte Buttons transparent zeichnen.

54 lines of code changed in 3 files:

  • Assets/Scripts/GUI: PlayerGUI.cs (+24 -2)
  • Assets/Scripts/Glyph: GButton.cs (+26 -11), GFilled.cs (+4 -2)
robin 2014-05-05 04:34 Rev.: 60

Klasse Inputs die Buttons überwacht

99 lines of code changed in 9 files:

  • Assets/Levels: TestLevel.unity (changed)
  • Assets/Scripts: Inputs.cs (new 76), PlayerObject.cs (+4)
  • Assets/Scripts/Entity/Concrete: Horizont.cs (+4 -15), Zombie.cs (+4 -4)
  • Assets/Scripts/GUI: MainMenu.cs (+1 -1), Pause.cs (+10 -2)
  • ProjectSettings: InputManager.asset (changed), Physics2DSettings.asset (changed)

(53 more)

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